Monday, August 20, 2007

Zealot Capability

Zealot is the second fastest HAC after Minmatar infamous Vagabond. Zealot is actually simply taken from concepts of Armageddon which heavily relied on its firepower rather than tank from its khanid cousin the sacrilege. It has 4 turret slot with 1 utility slot, ideal situation for 4 Heavy pulse cannon and a Medium Nosferatu as its key weaponry. The ship has the same theme of tackling and deal lots of damage in shortest time.

Compared to vagabond, its not exactly very cap friendly where cap relay or booster is needed to feed into it so it can work flawlessly hammering its target. Its fall short when dealing EM tanked ship, drone ship or cap draining ship. It ain't capable to take a good beating but its better than vagabond in raw form. Against vagabond, a expensive fitted zealot could take out an average vagabond which zealots have superior range and firepower. Lacking drone bay may hurt a bit when dealing with monster speed freak but its not regular to see them in battle.

Basically, zealots have its functions in battle, but i just can't wait for next implementation of khanid mk II that touch sacrilege to be a potential beast.

Monday, July 9, 2007

Recent Events of SSVR aka ME

Well Providence are getting calmer now where CVA are now freed to take any hostile incursion with their mighty fleet. They are pretty occupied with UK and its allies before which between these two contesting Outpost ownership. Star Fraction are calling their operation over and Einhajar Rising move north. It can be said that CVA emerge triumph in these campaign.

SSVR which consist only me, are taking it easy atm. I also newly acquired 2 zealots for pvp and pve operations in providence. It prove quite formidable against some ships but diminish against others. More description will be mention in next post.

Tuesday, May 29, 2007

Hostile Raid Outburst throughout Providence

CVA and UK war still ravaged in Providence but mainly affecting 9UY System that hold outpost (Kerishal Folly for CVA, Unity Station for UK). Recently there's other hostile raid that ravage Providence from Empire (Kheram direction) and from deep space (0.0 security space). Some of these hostile are not particularly allied to UK but their activities increase recently perhaps of attraction of potential action that they can have in Providence.

The hostile deserve mentioning is Star Fraction alliance (SF), The Laughing Leprechauns corporation (LEP) and Against All Authorities (AAA). Star Fraction alliance is at war with CVA and they operating from Kheram solar system usually held raid in low security system (0.4 to 0.1). They are quite experience pvpers and usually came out in well form gang around 10 usually and good combination of ship. I have lost 1 battleship to these gang due to their good tactic of baiting and fast response of their gang to immediately overwhelmed aggressors. They usually don't go deep into 0.0 since CVA and local militia can mount serious firepowers in fleet usually in small amount of time. The other habit usually they in is they don't aggress in front of Stargate waiting for enemy to the first move. This is due to the ship deployed in gang where mostly speed is used for defense rather than tank. These fitting make it dangerous to aggress in front of stargate or celestial object.

The Laughing Leprechauns corp usually camp in Kheram where they camp Mista gate for afk haulers and unawares pilot jump into Kheram from Mista. Kheram is a solar system that is chokepoint from high security space to low security space towards Misaba and then R3-K7K (0.0) chokepoint. They rake lots of kills this way and usually consist of short range, gate hugging ship and snipers. Their snipers have lots of bookmark positions for sniping usually over 100km from Mista gate well ahead of sentry range. These lots of positions make harder to raid them but sometimes its still possible. I got 2 battleship kills using a Rokh battleship in this way where i'm in a gang, a gang mate with covert ops closing on sniper for warp position close to snipers. They also sometimes move towards R3-K7K for gank. I lost a battleship due to this for unawares hostile in local solar system.

Against All Authorities (AAA) is quite prominent and old alliance in Eve-Universe. Even when i'm still in NOS alliance, they raid usually consist of sole pilot doing raid in providence. Most of the time they are not present in providence except at G7AQ system where they hold a POS for capital jump or transportation. I thought they are not a threat in providence but i was wrong entirely. Recently they are quite active in providence for unknown reason. Doing raid in gang of fast mobile ship (Interceptor, Vagabond) with at least 2 EWAR ship (Caldari Recon ship, Rook and Falcon). Usually come to get some kills since their fleet don't have quite a firepower to do damage quickly to a well tanked ship. I have not lost a ship to these guys yet.

In due time they might more hostile come to Providence. Only time will prove the inhabitants of Providence they can defend against hostile pilot.

Monday, May 14, 2007

CVA and UK Conflict

CVA and UK are alliance that contend with each other for control of providence. Their alliance have specific goals and history. CVA is Amarrian-link alliance that the emperor himself approved of their responsibilities to uphold Amarrian law and dignity all over universe. Their territory consist a part of providence that they uphold the law of Amarr relentlessly. UK or Ushra'Khan is an alliance that combined the millitary might of Minmatar fighters to seek vengeance on Amarrian slavers and to resist Amarrian foothold in providence. Both alliance have been fighting for a long time but recently a new chapter have begun.

Since the advent of Player Own Starbase (POS) warfare in eve universe, pos siege become a norm to control sovereignty of a system. This warfare is also called turf war where an alliance controlled system will be affected by sovereignty of the solar system contended. Getting a sovereign of a solar system is by anchoring the most POS (value differs from size) and declaring it. This warfare require lots of logistic including fleets, capital ships, support and reconnaissance.

The conflict turn to a new round when UK is attacking Novus Ordos Seclorum (NOS) alliance by anchoring POS in QBL system. The system is considered valuable since its a strategic position to move capital fleet from empire or from deep space. Its kind of link a junction system for capital to jump in. UK bring a huge fleet to support this and they know NOS alliance have no answer to counter the might of UK fleet. This lead CVA to assist NOS alliance to eradicate the invasion which in my view successful. This incursion lead to CVA leaders that a counter offensive towards UK is deemed necessary. A takeover of Unity Station is on the move. From my perspective the logistic movement of CVA alliance started 2 weeks before the attack where huge amount of equipment purchased from me.

The invasion started with combination of PIE, NOS and several amarrian linked alliance and corporations, initially successful taking control of Unity Outpost solar system. UK are not given up. Relentless fighting happen to take over back what's theirs. For a period the fighting is deemed not fruitful to take back the system. Then several well known corporations appeared to assist UK such as ENH Ev0Ke alliance and some others with huge experience and capital ships numbers. The tide turns to UK side. The system is taken back and Unity is theirs again. This wars will turn to lots of possibilities and the future seams uncertain.

From my perspective, as an arms dealer in Misaba. Wars make good business to me. Although i would hope it will not affect my standing towards both alliance since i have learn to respect these two alliance capability and motivation. Heh, its not good for arms dealer to be hostile to its potential customers.

Wednesday, April 25, 2007

Hard Gain to be a Rich Man

The road to billionaires is hard if there's not much u can do when daily income is around 10M (excludes loot sold) and that includes daily needs and stuff. Fitting ship that usually cost 100M make your hard work blink away in a jippy. Not that i'm complaining but getting yourself ready for hard work to achieve it make u wonder if its gonna be worthwhile.

Currently, i'm training myself to be a Chimera pilot. Chimera is Caldari Carrier that usually fitted with shield tanking module. I don't want to talk about this rather why being billionaire is crucial in this stage.

If u a pilot in eve universe, u will notice the skills to achieve a capital ship capable pilot cost u a fortune. 400Mil alone is the skill book cost for advance ship command and then another 400mil for the capital ship skill. This follows 400mil more for the carrier skill itself. a total of 1.2bil alone in skill in ship skill. There are several branches more that i would assume to acquire later. The last is the ship itself which cost around 1.0bil and another 500mil assumed for its fitting. This mean at least 3.0bil is needed to get myself a carrier. Pretty big cost if u ask me.

This needed billions isk can be obtain by several means that is easy which all of them are unaccessible to me. One if u an owner of Tech 2 BPO of Ship or Modules, will speed you isk earning considerably. Tech 2 BPO sometimes sold in Forum and Contract so always check it out. Remember to bring your isk checkbook cost it gonna cost you billions and yeah u will earn your initial cost in a month. Another is Exploration Site where u use scan probes to get hidden complex in 0.0 which yield u 600mil at least for an exploration site. POS with moon mining capability can get you 200mil a week if u got a good moon.

The way i do it, just selling tech 1 ship, rigs and ratting in 0.0. Not very sane way to do it, but with my goal its the logical way to do it. How u get yourself a billions?

Sunday, March 25, 2007

Caldari Tier 3: Battleship

Rokh class battleship are the newest commision battleship in Caldari State. It spot 8 turret slot, 6 med slot and 5 low slot. It gives this ship the long awaited fleet ship for caldari pilot. Although not as powerful as a Gallente Megathrone class battleship, Rokh possess insane tank for a turret ship. This ship can take hell out of punishment. The trait of caldari hybrid ship is also found in Rokh, even with Large Iron Ammunition, a tech 1 long range hybrid ammo, it capable to dish out damage at 160km. That is astonishing range for tech 1 modules use here. Using tech 2 its the only ship firing at 200km range and beyond.

Its weakness shown today to me after i engage 1 dominix class battleship, 1 hurricane class battlecruiser and several interceptor. The dominix able to take damage from my Rokh steadily without problem. Although it is known that a dominix can tank very good. My comment for the rokh although its not powerful but its indeed versatile, able to dish out damage at any usual range. I'm very satisfied of it.

A weeks ago, i also engage pirate couple using drake and rupture with armageddon. Although Serenity Celestine, a CVA pilot is tanking the fire of those two couple using Cerebus class HAC, i find my ship do good damage due pulse laser and heavy drone. I'm rejoice about this because several days before that, i found my firepower not sufficient to damage an Eos Command Ship. Now with these two good ship i will try to contribute to assist friendly elements in Providence in any way i can.

Saturday, March 10, 2007

Retribution

Hehe. after a week getting the vengeance, i bought a retribution. Aside from nicer looking ship its also a freaking damage dealer for an Assault Frigate class. Its a way ahead of vengeance in terms of dps. The only lacking in this ship is this ship can' t fit a full tackling gear which is a webber or warp jammer. It has to be one of it and even then there's also the speed mod. These make it only effective in gang or fleet. The solo ability of the vengeance is not available in this ship. Possessing 4 turret slot its one of the amarr ship worth flying for ppl who loves damage. My current fitting is:

4x Dual Light Pulse II
1x Small NOS

1x Webber (or change to Warp Distruptor for fleet operation)

1x SAR, 1x Tracking Enhancer, 1x Heat Sink, 1x EANM II, 1x Thermal Membrane.

If u encounter fast frigate to destroy you, you need to remember one thing. Let them come to you. When that happen they will be sorry.