Monday, February 26, 2007

Tech 2 Amarr Frigate: Vengeance

At last i got my favourite ship of all Eve. Well its not that ship is uber in every way but i like its the combination of typical amarr armour resilience and still able to tackle some big ship. Its basically a hybrid of Caldari and Amarr. The tackling capability is just enough but not better compared to any other AF such as Jaguar or Ishkur and all other interceptor. With 3 mid slot is can fit webber, warp distruptor and speed mod. Its the same mid slot way i fit for my crow. Its weaponry is lacking in a bit due to absence of damage bonus to range bonus instead. With Medium Pulse equipped, Radio S it can reach 12km and X-Ray S with 5.9km. For me its not bad at all but it can be better. With Complimentary Rocket it can engage any fast ship close up. In low 1 EANM II and 1Thermic II Energized Membrane so it increase resilience of this ship considerably. 1 Small Rep II further increase surviveability during combat. In addition of defensive module, 1 Tracking Enhancer is added to increase tracking and range of its turret so it can engage fast ship better. Visually this ship is stunning with dark colour scheme compared to golden for punisher, this ship is based on.

Current Fitting:

3 x Med Pulse Laser
1 x Rocket Launcher

1 x 20km Warp Distruptor
1 x Webber
1 x Afterburner II

1 x Small Rep II
1 x Tracking Enhancer
1 x EANM II
1 x Energized Thermic Membrane


Thursday, February 15, 2007

Exhumers: Mackinaw

Well recently i just finish my training for exhumer skill and decided to buy a mackinaw. This is to replace my apocalypse class battleship for mining activity that i have done until now. At first my decision is based on exhumer would out mine the apoc. Well that proves wrong indeed when shown to me by Enyres. If only i fit the mackinaw with tech modulated strip miner II then i would out mine the Apoc. That cost 20mil ISK a piece and i need 2 of em so 40mil ISK. Ridiculous if u tell me. The other advantage i can find for this ship is ability to mine ice faster than mining barge and apoc can't mine ice.

From my first experience mining ice is that it takes very long time to full a jet can. It also takes 10minutes approx to get an ice out of it. Other than this activity its quite profitable.

This ship have better defensive capability compared to mining barge or battleship where they have resistance of a tech2 ship for its shield. you only need to patch up more resistance on some if there's need be. they also can compliment 10 small scout drone to destroy incoming rat.

Currently i fitted this ship:
2x Strip Miner
1x EM Hardener
1x Invulnerability Field
2x Cap Recharger
1x Mining Upgrade
1x CPU

I only advice u to get this ship to mine ice or to mine somewhere unsafe like in 0.0. But i really would consider an hulk to do that. better resistance compared to mackinaw.

Thursday, February 8, 2007

PvP Essential in Eve-Online Part 1: Safety

Throughout the Eve-Online Universe there's something that you can't escape which is Player vs Player (PvP). It happens throughout security system either high security system (1.0 -> 0.5), low security system (0.4 -> 0.1) and lawless system (0.0). It takes u by suprise if u haven't prepare for it. There's precaution needed to avoid any unfortunate incident that you never expected:


1) Flying a tech 1 industrial full of very valuable items is very risky in any system especially you are AFK hauling. There's maybe gank squad waiting for you in a highway system which one will warp distrupt you and others will concentrate fire upon you. They will use ships that usually disposable and one of them will able to scan your cargo hold. Then there's one of their friend in hauler will scoop your cargo hold and you lost your investment.

2) Use a scout to look ahead of your travel path. The scout is use for spotting any camping gates by hostile pilot so you could start safespotting and plan ahead what to do next.

3) Cloak sometimes able to safe your life from a not propered gatecamping hostile. Although a warp bubble will reveal your position. Any ships that come in range of 2000m to your ship will also reveal your position

4) If u only need to sell some modules you get from ratting, just use an inty for hauling.

5) Fit as many Nanofibers, inertial stabilizers or WCS (for indy) to make your journey as safe as possible.

In the next article will reveal the rules of Combat in group (20 pilot or less, Small Fleet)