Sunday, December 31, 2006

Frigate Class Overview

Frigate class ship are the lowest in terms of size and firepower but make up from their speed, high signal resolution and emitting low signature (take longer to lock onto you). Its a starter ship for new Eve players although should not taken lightly by veteran pilot cause they are still powerful in numbers.

Each race has its own distinctive features to their own frigate such as the Caldari for their missile and Hybrid gun, Gallente with their Hybrid and Blaster platform, Amarr for its laser platform and missile counterpart and Minmatar for its projectile based weapon and most speedy frigate compared to all.

The disadvantage of this ship is their quite weak to almost instant pop for any anti-frigate fitted cruiser shooting at it. Its quite weak in defence and since the price is quite low, the lost is not that much.

For PvE, the frigate could handle level 1 kill mission from npc agents although level 2 remain quite tough at some cases. For PvP its a disposable tackler and be quite effective doing this in a swarm fashion shown by Goonswaffe and Goonswarm pilot. For a cheap ship, its doing an important task of any fleet, lock down the target so it can't escape to be destroy.

Picture are taken from Eve Online Player Ship Gallary

Wednesday, December 27, 2006

Ships Technology


Currently there is two type of ships available in Eve universe which is technology one (tech1) and technology 2 (tech2). Tech 1 ships are available in the market via bpo (blueprint original) sold in stations and nots distributed among specific pilot. Meanwhile Tech 2 ships bpo's are seeded among researchers and not available in market and its limited. There is another new way to get tech 2 bpo introduced in revelation which is invention. Invention have some drawbacks which is component additional to bpc (blue print copy) are very expensive and hard to get at the moment and if success in invention, a non-mineral, production effecient bpc will be available to player.

Tech 1 ships are easy to be pilot due to low skills compared to tech 2 skill intensive ship and very reasonably priced. Since tech 2 bpo are seeded, the price will be control and manipulated to a certain degree.

Ships that categorised by tech 1 is Frigate, Destroyer, Cruiser, Battlecruiser, Battleship, Carrier, Dreadnaught, Titan, Freighter and Industrial Ship. Meanwhile for tech 2 is Interceptor, Assault Frigate, Interdictor, Heavy Assault Ship/Cruiser, Mining Barge, Exhumers, Recon and Logistic Ship.

Next topic we will discuss about Frigate, the strength and weakness.

Monday, December 25, 2006

Player vs Player (PvP)


In Eve, player versus player(PvP) happen whether a person ready for it or not. Even high security places that is guarded by Concorde (act like police) can't guard you everytime and if something happen may too late to help anybody being attacked. In low security areas, the only help you get from Concorde is sentry guns from station and stargate. You're vurnerable to be attacked in belt for low sec system. In non-security areas (0.0), you are expose to any attackers anywhere and no help from Concorde.

In PvP, an attacker may attack solo or with a fleet. The aggressor will try to warp distrupt you from escape and pound you to oblivion. If your ship destroyed a pod and loot can will be available to them. If they able to warp jam your pod and destroy it, you end back to your clone setup earlier at any station that you chosed. The loot can contained item that is not destroyed and free for the picking for anyone especially the aggressor.

The thing if u lost in pvp is your modules fitted on your ship. Your ship cost will be return to you if u have proper insurance payed in advance of that event. If not, your ship is lost too. Its a huge lost even you lost only your modules. Its a system that panalize heavily to the side which lost the battle.

Sunday, December 24, 2006

Exploration Complex


The Relevation patch or upgrade introduce something new to EvE universe. One of them is exploration complex. Exploration complex is like ordinary complex which function in deadspace environment, spawn npc pirate which player can kill to gain bounty. The deadspace environment is the progression of the complex can only be made through a gate and cannot be accessed normal mean of warp to object.

There's two kind of this complex that i been informed. One that stays in system not moving to another location and another which does. I visited the former, and it ranks 5/10. Relatively consist of three room and the last room consist of very tough spawn, and within the spawn a 5M npc pirate. Interesting relevation indeed.

Friday, December 22, 2006

Minmatar Ship Philosophy


Minmatar empire is based on unification of several tribes to form a government and adminstrating resource for a common goal. Their people long suffer under hostile invasion of amarr empire make their people more hardy and focus. Amarrian government that allow slavery which constant invasion to minmatar to gather slaves, makes its people will not tolerate amarr government for a long time.

Minmatar race is quite unique one possessing ship that have the agility and speed compared to all. The infamous Vagabond heavy assault cruiser is an example of their pinacle technology that enable this ship to hit and run in a very hostile space. Besides that they also possess ship that have bonus for target painting, will make it easier to hit with increase in damage. Their main weakness in some fitting that if webbed by hostile ship, their ship can go down quickly. This is due to average tanking capability either its shield or armor tank. They decrease damage by using speed and not brute force. Although this is only apply to some fitting set because i do meet some minmatar ship capable to tank quite long and good.

Their weapon of choice is the projectile based weapon. Its weapon use very low energy to a level it can be ingored for its consumption and ability to switch damage type unlike laser (EM/ Thermal damage) or hybrid (Kinetic/ Thermal damage). The downside of this weapon is their lack of damage when the pilot is low skill or use this weapon to a ship that don't have damage bonus. They also suffer from rate of fire although it do possess excellent falloff.

I have no practical experience piloting this ship but i do meet them in battle and all i can say the minmatar race ship is dangerous when fighting against. I fear their ship most compared to others.

Thursday, December 21, 2006

Amarr Ship In-Depth


Amarr is like the old days of empire with the touch of zealots in its religion just like the dark age of the west and middle east. Not to compared to them but its similar in nature where their believe and dedication based on their religion and will do anything to uphold that believe.

Amarrian ship design are based mostly fleet combat and not suitable for solo purposes except for some ship. The main reason for this is the lack of midslot to do enough for anything else. Such ship such the Armageddon (3 Medium Slot) which have good firepower and drone capacity fall flat in tackling gear if fitted cap booster setup. Make it worse if u fit pulse laser weapon u need a speed modules such as Afterburner or Microwarp Drive in midslot automatically leaving 1 slot left for anything else. Sensor Booster, Webber, Warp Jammer are in mid-slot gimping ship capability to do anything than 1 thing at a time. Amarrian ship don't require much ammo since it use frequency crystal and its not depleted after usage except there's chance it will break. This enable amarr ship to operate in deep space without the need to restock their ammo after each battle. Its also make cargo room for amarr ship free for other else such as cap booster charge.

Their weapon of choice is Laser weapon. Its a high-energy, good raw dps, doing EM and Thermal damage depends on crystal used (its an ammo for laser without depletion process after usage) and good optimal range make its deadly in some situation. The drawback is its not having good dps if tanking factor taken into account and the falloff is kinda bad. Any tank especially armor tank will have good EM and Thermal damage resist so there goes the firepower. Falloff drawback will force amarr pilot to switch crystal often to get damage done to the enemy. Its something that not favour new pilot. Their main weaponry that shines over the rest is availability of Tachyon. Tachyon laser turret are long range version of laser turret that do powerful damage at very long distance. Its a main advantage since the damage are phenomenal compared to 1400MM artilerry and 425 MM hybrid. There's some pilot fitted amarr ship with projectile based weapon which use very little cap to compensate energy usage. I only found them viable for apocalypse class battleship due to unavailability of weapons damage bonus of any kind except cap storage bonus and lesser energy usage for laser weapon.

Their defensive capability is quite good Armor Tank. Although it was a king of armor tank in Exodus patch era, its become dwindled to average tanker due to Energized Adaptive Nano Membrane and related skill books after RMR patch. The introduction of the skill book make other ship races able to tank as good like amarrian ship but require less power in terms weapon usage compared to amarr ship.

There's some ship that amarr pilot can use for solo hunting. That's ship is their force recon class, Curse and Pilgrim. Both of these ship are based on Arbitrator cruiser which rely on drones to do damage meanwhile the ship disable their opponent tracking and energy via Nosferatu. Curse and Pilgrim follow this but with additional bonus in terms of NOS range and energy suck for curse and ability for pilgrim to warp while cloaked. These 2 ship enable them to choose their opponent and its difficult to destroy them due to cloak capability and agility of cruisers.

Amarr electronic warfare area specialties is Tracking distruptor bonus. Its given to Arbitrator class cruiser and its siblings Pilgrim and Curse recon ship. This tracking distruptor when activated to a target and especially Turret Gunboat lessen the effectiveness of their weapon by lessen their tracking rate. Without tracking, turret gunboat have slim or no chance at all to hit their target.

Amarr ship can be said useful in gang but its have some weakness in operating solo (for some ship). Its still reliable and effective fleet ship of any size.

Manufacturing Completed


Well the two Mobile Large Warp Distruptor is completed and on sell in Ashab for 35M. Weird thing is the market in domain is much more to consumer demand rather than product provider which keep the price low. I don't sure if it involve a market manipulation or some sort, but consumer of EvE would be wise to buy things in Domain Region.

Nothing much happen in providence but ratting in belts also yield me some good loot meaning some more cash. PvP area, i lack kills nowadays due to solo usually not work effeciently in Armageddon class battleship unless i fitted bleeder setup (Nosferatu modules at high slot). I love to be in there.