Monday, February 26, 2007

Tech 2 Amarr Frigate: Vengeance

At last i got my favourite ship of all Eve. Well its not that ship is uber in every way but i like its the combination of typical amarr armour resilience and still able to tackle some big ship. Its basically a hybrid of Caldari and Amarr. The tackling capability is just enough but not better compared to any other AF such as Jaguar or Ishkur and all other interceptor. With 3 mid slot is can fit webber, warp distruptor and speed mod. Its the same mid slot way i fit for my crow. Its weaponry is lacking in a bit due to absence of damage bonus to range bonus instead. With Medium Pulse equipped, Radio S it can reach 12km and X-Ray S with 5.9km. For me its not bad at all but it can be better. With Complimentary Rocket it can engage any fast ship close up. In low 1 EANM II and 1Thermic II Energized Membrane so it increase resilience of this ship considerably. 1 Small Rep II further increase surviveability during combat. In addition of defensive module, 1 Tracking Enhancer is added to increase tracking and range of its turret so it can engage fast ship better. Visually this ship is stunning with dark colour scheme compared to golden for punisher, this ship is based on.

Current Fitting:

3 x Med Pulse Laser
1 x Rocket Launcher

1 x 20km Warp Distruptor
1 x Webber
1 x Afterburner II

1 x Small Rep II
1 x Tracking Enhancer
1 x EANM II
1 x Energized Thermic Membrane


Thursday, February 15, 2007

Exhumers: Mackinaw

Well recently i just finish my training for exhumer skill and decided to buy a mackinaw. This is to replace my apocalypse class battleship for mining activity that i have done until now. At first my decision is based on exhumer would out mine the apoc. Well that proves wrong indeed when shown to me by Enyres. If only i fit the mackinaw with tech modulated strip miner II then i would out mine the Apoc. That cost 20mil ISK a piece and i need 2 of em so 40mil ISK. Ridiculous if u tell me. The other advantage i can find for this ship is ability to mine ice faster than mining barge and apoc can't mine ice.

From my first experience mining ice is that it takes very long time to full a jet can. It also takes 10minutes approx to get an ice out of it. Other than this activity its quite profitable.

This ship have better defensive capability compared to mining barge or battleship where they have resistance of a tech2 ship for its shield. you only need to patch up more resistance on some if there's need be. they also can compliment 10 small scout drone to destroy incoming rat.

Currently i fitted this ship:
2x Strip Miner
1x EM Hardener
1x Invulnerability Field
2x Cap Recharger
1x Mining Upgrade
1x CPU

I only advice u to get this ship to mine ice or to mine somewhere unsafe like in 0.0. But i really would consider an hulk to do that. better resistance compared to mackinaw.

Thursday, February 8, 2007

PvP Essential in Eve-Online Part 1: Safety

Throughout the Eve-Online Universe there's something that you can't escape which is Player vs Player (PvP). It happens throughout security system either high security system (1.0 -> 0.5), low security system (0.4 -> 0.1) and lawless system (0.0). It takes u by suprise if u haven't prepare for it. There's precaution needed to avoid any unfortunate incident that you never expected:


1) Flying a tech 1 industrial full of very valuable items is very risky in any system especially you are AFK hauling. There's maybe gank squad waiting for you in a highway system which one will warp distrupt you and others will concentrate fire upon you. They will use ships that usually disposable and one of them will able to scan your cargo hold. Then there's one of their friend in hauler will scoop your cargo hold and you lost your investment.

2) Use a scout to look ahead of your travel path. The scout is use for spotting any camping gates by hostile pilot so you could start safespotting and plan ahead what to do next.

3) Cloak sometimes able to safe your life from a not propered gatecamping hostile. Although a warp bubble will reveal your position. Any ships that come in range of 2000m to your ship will also reveal your position

4) If u only need to sell some modules you get from ratting, just use an inty for hauling.

5) Fit as many Nanofibers, inertial stabilizers or WCS (for indy) to make your journey as safe as possible.

In the next article will reveal the rules of Combat in group (20 pilot or less, Small Fleet)

Sunday, January 21, 2007

Tier 3 Caldari Frigate: Kestrel

Kestrel or its nick name kessie is famous among caldari frigates pilot. Its one powerful missile boat that based on a frigate hull which with 4 missile hardpoint, its quite a frightening scene for any frigates to encounter this. Its also boast nice cargo space so its quite suitable for deep space cargo transportation ship if u can't afford to risk an industrial ship to do the same task due to hostile activity and low agility of an industrial ship itself. It has some major drawback which mainly its defensive capability. Like any other tech 1 frigates, its very fragile if encounter with tech 2 frigates, assault frigates, destroyers, interdictors and anti-frigate fitted cruisers or HAC. Another drawback is this ship agility is not good for its class standard which is pretty slow but still its better than any cruiser or indy. This ship motto is firepower and with missile technology that won't miss its target, its a tools of destruction in the right pilot.

Usually i would fit it in this way:

4x rocket
2x web
1x scrambler
1x 400mm plate
1x MAPC

This setup could handle interceptor. This setup is lack shield booster or armor repair so its mostly do or die setup and 1 vs 1 situation if permitted. Never the less i would not fitted in any other way. This ship setup is based on
Dark Shikari post in forum. You can join the discussion here.

Thursday, January 11, 2007

Caldari Tier 2 Frigate: Griffin

The Griffin is not actually used quite throughout the EvE Universe. This is due to their niche speciality in terms of characteristic and combat role in fleet. Severely lacking firepower and defence compared to Merlin or Kestrel making most caldari pilot ditch this aircraft in PvE arena. This is one of the caldari ECM boat so it was rather extensively used in PvP especially in frigate fleet group. The configuration of this ship is 1 Low Slot, 4 Med Slot and 3 High Slot (2 turret and 1 Missile). This ship have no bonuses in turret weaponry so its pretty gimp in firepower which left this ship kinetic damage for its 1 missile hardpoint. Their ECM bonus in terms of cap reduction making this ship able to use it quite long before its capacitor gone (if that was possible in this ship).

This usual ship fitting:

3x small nosses
4x racial jammers t2
1x cap relay

Well this ship have extreme locking range so use it to annoy your opponent by ECM their ship and start running if something attacking you cause this ship can't take a beating at all (well compare to other tech1 frigate). Forget about doing damage with this ship since it use in gang, you friends should compliment the firepower.

Monday, January 8, 2007

Caldari Tier 2 Frigate: Condor

Condor is a caldari fast frigate tier 2 which relied on speed to kill and survival. Although it will not as fast compared to other race fast frigate but it's still do the job well which is to destroy another frigate. It cannot withstand punishment due to weak shield and armor thus easily destroyed if the speed of the condor is neutralize (webber come in mind). It has only small cargo bay so it cannot do prolong deep space mission or hunting. Due to fast speed and agility its suitable for hit and run tactic. The ship configuration consist of 1 low slot, 2 middle slot and 3 high slot (2 missile hardpoint, 1 turret hardpoint). Due to its price, its the frigate for most new caldari pilot should get for level 1 missioning. Its also good for tackling due to its speed.

Some fitting suggestions as follow:

[PvE]
2x standart missiles
1x small shield booster 1x afterburner
1x pdu

[Tackler / PvP]
Highs:
1x Diminishing Nos
1x 75mm proto gauss with AM
1x Arby rocket launcher

Mids:
1x Catalyzed cold gas MWD
1x Faint epsilon webber

Lows:
1xCPR

Tuesday, January 2, 2007

Caldari Tier 1 Frigate: Bantam

Bantam is tech 1 Caldari frigate. Its a ship of choice in the beginning of eve for its boast nice amount of mining bonus and big cargo hold to boot. It boost 2 low slot, 2 mid slot and 2 high slot (2 turret hardpoints). Although this ship is not suitable to be use mining other than 0.9 or 1.0 system due to unable to defend itself from npc pirate attack. That's not true entirely though if the pilot able to fit in their drone bay, 5 light drone to defend itself from being attack. Still its lack defensive armament and their shields and armor are so paper thin, the pilot need to act cautious against any hostile presence. The price for the ship although good for newbie is not the cheapest of caldari frigate which condor still reigning champion of price. The focus of this ship is to provide newbie a decent mining frigate and cargo hauling to make enough cash to advance forward in time.

Below is my fitting if i fly it now:

High Slot:
2x Miner II

Medium Slot:
1x Small C5-L Emergency Shield Overload I
1x F-a10 Buffer Capacitor Regenerator

Low Slot:
2x Expanded Cargohold I

For most new caldari pilot is hard to fit this due to cash and skills but try to focus getting your ship fitted almost like this. Have fun and its a good mining frigate until you can treat yourself an osprey mining cruiser.